<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Games on MacWorks</title><link>https://macworks.dev/categories/Games/</link><description>Recent content in Games on MacWorks</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 26 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://macworks.dev/categories/Games/index.xml" rel="self" type="application/rss+xml"/><item><title>From RDR2 to GTA VI: when collector’s boxes trade game-world props for streetwear</title><link>https://macworks.dev/articles/gtavi-vice-city-collection/</link><pubDate>Sat, 26 Sep 2026 00:00:00 +0000</pubDate><guid>https://macworks.dev/articles/gtavi-vice-city-collection/</guid><description>A look at the physical collector’s boxes for GTA IV, GTA V, RDR2, and GTA VI. The absence of a game is not new; the price and the shift in what is being collected are the real story.</description></item></channel></rss>