<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Video Game Movies on MacWorks</title><link>https://macworks.dev/tags/video-game-movies/</link><description>Recent content in Video Game Movies on MacWorks</description><generator>Hugo</generator><language>en</language><atom:link href="https://macworks.dev/tags/video-game-movies/index.xml" rel="self" type="application/rss+xml"/><item><title>2026-04-09</title><link>https://macworks.dev/docs/week/games/games-2026-04-09/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://macworks.dev/docs/week/games/games-2026-04-09/</guid><description>&lt;h1 id="gaming-news--2026-04-09"&gt;Gaming News — 2026-04-09&lt;a class="anchor" href="#gaming-news--2026-04-09"&gt;#&lt;/a&gt;&lt;/h1&gt;
&lt;h2 id="top-story"&gt;Top Story&lt;a class="anchor" href="#top-story"&gt;#&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;Bungie’s ambitious extraction shooter &lt;em&gt;Marathon&lt;/em&gt; is reportedly carrying a massive development budget of over $200 million, and while concurrent player counts have steadily dwindled since launch, it isn&amp;rsquo;t facing an imminent &lt;em&gt;Concord&lt;/em&gt;-style shutdown. The punishing gameplay loop and incredibly steep learning curve might be turning away casual audiences, putting intense pressure on Bungie to figure out how to drive sales and boost user engagement for Sony moving forward.&lt;/p&gt;</description></item><item><title>Gaming News</title><link>https://macworks.dev/docs/week/games/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://macworks.dev/docs/week/games/</guid><description>&lt;h1 id="gaming-news--week-of-2026-04-04-to-2026-04-10"&gt;Gaming News — Week of 2026-04-04 to 2026-04-10&lt;a class="anchor" href="#gaming-news--week-of-2026-04-04-to-2026-04-10"&gt;#&lt;/a&gt;&lt;/h1&gt;
&lt;h2 id="story-of-the-week"&gt;Story of the Week&lt;a class="anchor" href="#story-of-the-week"&gt;#&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;em&gt;Pokémon Champions&lt;/em&gt; is shaping up to be a textbook example of a botched launch. The highly anticipated free-to-play hub meant to replace &lt;em&gt;Scarlet and Violet&lt;/em&gt; as the definitive competitive platform launched globally this week to immediate fan backlash. Players are furious over missing features like local wireless, a pitiful launch roster of only 185 Pokémon, and brutal mobile-style gacha mechanics that gatekeep crucial competitive items. To make matters worse, a bizarre bug is forcing Switch 2 players to physically undock and redock their consoles just to escape a halved 1080p resolution, leaving the title feeling like an unfinished beta rather than the future of the franchise.&lt;/p&gt;</description></item></channel></rss>